| 443 | } |
| 444 | |
| 445 | AssetChunksFlag Material::getChunksToPreload() const |
| 446 | { |
| 447 | AssetChunksFlag result = ShaderAssetTypeBase<MaterialBase>::getChunksToPreload(); |
| 448 | result |= GET_CHUNK_FLAG(SHADER_FILE_CHUNK_MATERIAL_PARAMS); |
| 449 | return result; |
| 450 | } |
| 451 | |
| 452 | #if USE_EDITOR |
| 453 |
nothing calls this directly
no test coverage detected