| 10 | #include "Engine/Serialization/MemoryReadStream.h" |
| 11 | |
| 12 | AnimSubGraph* AnimGraphBase::LoadSubGraph(const void* data, int32 dataLength, const Char* name) |
| 13 | { |
| 14 | if (data == nullptr || dataLength == 0) |
| 15 | { |
| 16 | // No graph |
| 17 | return nullptr; |
| 18 | } |
| 19 | name = name ? name : TEXT("?"); |
| 20 | |
| 21 | // Allocate graph |
| 22 | // TODO: use shared allocations for graphs? eg. block allocator in AnimGraph for better performance |
| 23 | auto subGraph = New<AnimSubGraph>(_graph); |
| 24 | |
| 25 | // Load graph |
| 26 | MemoryReadStream stream((const byte*)data, dataLength); |
| 27 | if (subGraph->Load(&stream, false)) |
| 28 | { |
| 29 | // Load failed |
| 30 | LOG(Warning, "Failed to load sub graph {0}.", name); |
| 31 | return nullptr; |
| 32 | } |
| 33 | |
| 34 | // Done |
| 35 | BucketsCountTotal += subGraph->BucketsCountTotal; |
| 36 | SubGraphs.Add(subGraph); |
| 37 | return subGraph; |
| 38 | } |
| 39 | |
| 40 | bool AnimGraphBase::Load(ReadStream* stream, bool loadMeta) |
| 41 | { |