| 182 | } |
| 183 | |
| 184 | void BehaviorTreeSequenceNode::InitState(const BehaviorUpdateContext& context) |
| 185 | { |
| 186 | auto state = GetState<State>(context.Memory); |
| 187 | new(state)State(); |
| 188 | } |
| 189 | |
| 190 | BehaviorUpdateResult BehaviorTreeSequenceNode::Update(const BehaviorUpdateContext& context) |
| 191 | { |