| 102 | } |
| 103 | |
| 104 | void BehaviorTreeNode::BecomeRelevant(const BehaviorUpdateContext& context) |
| 105 | { |
| 106 | // Initialize state |
| 107 | BitArray<>& relevantNodes = *(BitArray<>*)context.RelevantNodes; |
| 108 | ASSERT_LOW_LAYER(relevantNodes.Get(_executionIndex) == false); |
| 109 | relevantNodes.Set(_executionIndex, true); |
| 110 | InitState(context); |
| 111 | } |
| 112 | |
| 113 | void BehaviorTreeNode::BecomeIrrelevant(const BehaviorUpdateContext& context) |
| 114 | { |
no test coverage detected