| 220 | } |
| 221 | |
| 222 | void BehaviorTree::OnScriptsReloadEnd() |
| 223 | { |
| 224 | // Node instances were restored so update the graph cached structure (root, children, decorators, etc.) |
| 225 | Graph.Setup(this); |
| 226 | } |
| 227 | |
| 228 | void BehaviorTree::GetReferences(Array<Guid>& assets, Array<String>& files) const |
| 229 | { |