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Method RefreshActorTabs

Source/Editor/Windows/ToolboxWindow.cs:228–361  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

226 }
227
228 private void RefreshActorTabs()
229 {
230 // Remove tabs
231 var tabs = new List<Tab>();
232 foreach (var child in _actorGroups.Children)
233 {
234 if (child is Tab tab)
235 {
236 if (tab.Text != "Search")
237 tabs.Add(tab);
238 }
239 }
240 foreach (var tab in tabs)
241 {
242 var group = _actorGroups.Children.Find(T => T == tab);
243 group.Dispose();
244 }
245
246 // Add primitives to primtives and search tab
247 groupPrimitives = CreateGroupWithList(_actorGroups, "Primitives");
248
249 groupPrimitives.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
250 _groupSearch.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
251 groupPrimitives.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
252 _groupSearch.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
253 groupPrimitives.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
254 _groupSearch.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
255 groupPrimitives.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
256 _groupSearch.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
257 groupPrimitives.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
258 _groupSearch.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
259 groupPrimitives.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
260 _groupSearch.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
261
262 // Created first to order specific tabs
263 CreateGroupWithList(_actorGroups, "Lights");
264 CreateGroupWithList(_actorGroups, "Visuals");
265 CreateGroupWithList(_actorGroups, "Physics");
266 CreateGroupWithList(_actorGroups, "GUI");
267 CreateGroupWithList(_actorGroups, "Other");
268
269 // Add control types to tabs
270 foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
271 {
272 if (controlType.IsAbstract)
273 continue;
274 _groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
275 ActorToolboxAttribute attribute = null;
276 foreach (var e in controlType.GetAttributes(false))
277 {
278 if (e is ActorToolboxAttribute actorToolboxAttribute)
279 {
280 attribute = actorToolboxAttribute;
281 break;
282 }
283 }
284 if (attribute == null)
285 continue;

Callers

nothing calls this directly

Calls 10

GetPropertyNameUIMethod · 0.80
SortChildrenMethod · 0.80
AddMethod · 0.45
FindMethod · 0.45
DisposeMethod · 0.45
AddChildMethod · 0.45
GetMethod · 0.45
GetAttributesMethod · 0.45
TrimMethod · 0.45
EqualsMethod · 0.45

Tested by

no test coverage detected