(float deltaTime)
| 475 | |
| 476 | /// <inheritdoc /> |
| 477 | public override void Update(float deltaTime) |
| 478 | { |
| 479 | try |
| 480 | { |
| 481 | FlaxEngine.Profiler.BeginEvent("PrefabWindow.Update"); |
| 482 | if (Graph.Main != null) |
| 483 | { |
| 484 | // Due to fact that actors in prefab editor are only created but not added to gameplay |
| 485 | // we have to manually update some data (Level events work only for actors in a gameplay) |
| 486 | Update(Graph.Main); |
| 487 | } |
| 488 | |
| 489 | base.Update(deltaTime); |
| 490 | } |
| 491 | catch (Exception ex) |
| 492 | { |
| 493 | // Info |
| 494 | Editor.LogWarning("Error when updating prefab window for " + _asset); |
| 495 | Editor.LogWarning(ex); |
| 496 | |
| 497 | // Refresh |
| 498 | Deselect(); |
| 499 | Graph.MainActor = null; |
| 500 | _viewport.Prefab = null; |
| 501 | if (_asset.IsLoaded) |
| 502 | { |
| 503 | OnPrefabOpened(); |
| 504 | } |
| 505 | } |
| 506 | finally |
| 507 | { |
| 508 | FlaxEngine.Profiler.EndEvent(); |
| 509 | } |
| 510 | |
| 511 | // Auto fit |
| 512 | if (_focusCamera && _viewport.Task.FrameCount > 1) |
| 513 | { |
| 514 | _focusCamera = false; |
| 515 | Editor.GetActorEditorSphere(_viewport.Instance, out BoundingSphere bounds); |
| 516 | _viewport.ViewPosition = bounds.Center - _viewport.ViewDirection * (bounds.Radius * 1.2f); |
| 517 | } |
| 518 | |
| 519 | // Auto save |
| 520 | if (IsEdited && LiveReload && DateTime.Now - _modifiedTime > LiveReloadTimeout) |
| 521 | { |
| 522 | Save(); |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | /// <inheritdoc /> |
| 527 | public override bool UseLayoutData => true; |
nothing calls this directly
no test coverage detected