Called when task calls event. The rendering context.
(ref RenderContext renderContext)
| 105 | /// </summary> |
| 106 | /// <param name="renderContext">The rendering context.</param> |
| 107 | public virtual void OnDraw(ref RenderContext renderContext) |
| 108 | { |
| 109 | if (_highlightMaterial == null |
| 110 | || (_highlights.Count == 0 && _highlightTriangles.Count == 0) |
| 111 | || renderContext.View.Pass == DrawPass.Depth |
| 112 | ) |
| 113 | return; |
| 114 | Profiler.BeginEvent("ViewportDebugDrawData.OnDraw"); |
| 115 | |
| 116 | Matrix world; |
| 117 | for (var i = 0; i < _highlights.Count; i++) |
| 118 | { |
| 119 | HighlightData highlight = _highlights[i]; |
| 120 | if (highlight.Target is StaticModel staticModel) |
| 121 | { |
| 122 | var model = staticModel.Model; |
| 123 | if (model == null) |
| 124 | continue; |
| 125 | staticModel.Transform.GetWorld(out world); |
| 126 | var bounds = BoundingSphere.FromBox(staticModel.Box); |
| 127 | |
| 128 | // Pick a proper LOD |
| 129 | Float3 center = bounds.Center - renderContext.View.Origin; |
| 130 | int lodIndex = RenderTools.ComputeModelLOD(model, ref center, (float)bounds.Radius, ref renderContext); |
| 131 | var lods = model.LODs; |
| 132 | if (lods == null || lods.Length < lodIndex || lodIndex < 0) |
| 133 | continue; |
| 134 | var lod = lods[lodIndex]; |
| 135 | |
| 136 | // Draw meshes |
| 137 | for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++) |
| 138 | { |
| 139 | if (lod.Meshes[meshIndex].MaterialSlotIndex == highlight.EntryIndex) |
| 140 | { |
| 141 | lod.Meshes[meshIndex].Draw(ref renderContext, _highlightMaterial, ref world); |
| 142 | } |
| 143 | } |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | if (_highlightTriangles.Count > 0) |
| 148 | { |
| 149 | var mesh = _highlightTrianglesModel.LODs[0].Meshes[0]; |
| 150 | if (!Utils.ArraysEqual(_highlightTrianglesSet, _highlightTriangles)) |
| 151 | { |
| 152 | _highlightIndicesSet = new int[_highlightTriangles.Count]; |
| 153 | for (int i = 0; i < _highlightIndicesSet.Length; i++) |
| 154 | _highlightIndicesSet[i] = i; |
| 155 | _highlightTrianglesSet = _highlightTriangles.ToArray(); |
| 156 | mesh.UpdateMesh(_highlightTrianglesSet, _highlightIndicesSet); |
| 157 | } |
| 158 | |
| 159 | world = Matrix.Identity; |
| 160 | mesh.Draw(ref renderContext, _highlightMaterial, ref world); |
| 161 | } |
| 162 | |
| 163 | Profiler.EndEvent(); |
| 164 | } |
nothing calls this directly
no test coverage detected