| 524 | } |
| 525 | |
| 526 | bool ScriptsBuilderImpl::compileGameScriptsAsync() |
| 527 | { |
| 528 | PROFILE_MEM(Editor); |
| 529 | |
| 530 | // Start |
| 531 | { |
| 532 | ScopeLock scopeLock(_locker); |
| 533 | |
| 534 | _isCompileRequested = false; |
| 535 | _lastCompileAction = DateTime::Now(); |
| 536 | _compilationsCount++; |
| 537 | _isCompileRunning = true; |
| 538 | |
| 539 | ScriptsBuilderServiceInstance.Init(); |
| 540 | |
| 541 | CallEvent(EventType::CompileBegin); |
| 542 | } |
| 543 | |
| 544 | // Do work |
| 545 | const bool success = !compileGameScriptsAsyncInner(); |
| 546 | |
| 547 | // End |
| 548 | { |
| 549 | ScopeLock scopeLock(_locker); |
| 550 | |
| 551 | _lastCompilationFailed = !success; |
| 552 | |
| 553 | ScriptsBuilder::OnCompilationEnd(success); |
| 554 | if (success) |
| 555 | ScriptsBuilder::OnCompilationSuccess(); |
| 556 | else |
| 557 | ScriptsBuilder::OnCompilationFailed(); |
| 558 | if (success) |
| 559 | CallEvent(EventType::CompileEndGood); |
| 560 | else |
| 561 | CallEvent(EventType::CompileEndFailed); |
| 562 | _isCompileRunning = false; |
| 563 | } |
| 564 | |
| 565 | return false; |
| 566 | } |
| 567 | |
| 568 | bool ScriptsBuilderService::Init() |
| 569 | { |