| 1141 | |
| 1142 | /// <inheritdoc /> |
| 1143 | public override void OnExit() |
| 1144 | { |
| 1145 | // Unbind events |
| 1146 | Level.SceneSaveError -= OnSceneSaveError; |
| 1147 | Level.SceneLoaded -= OnSceneLoaded; |
| 1148 | Level.SceneLoadError -= OnSceneLoadError; |
| 1149 | Level.SceneLoading -= OnSceneLoading; |
| 1150 | Level.SceneSaved -= OnSceneSaved; |
| 1151 | Level.SceneSaving -= OnSceneSaving; |
| 1152 | Level.SceneUnloaded -= OnSceneUnloaded; |
| 1153 | Level.SceneUnloading -= OnSceneUnloading; |
| 1154 | Editor.ContentDatabase.WorkspaceRebuilt -= OnWorkspaceRebuilt; |
| 1155 | Editor.StateMachine.StateChanged -= OnEditorStateChanged; |
| 1156 | |
| 1157 | // Close main window |
| 1158 | MainWindow?.Close(ClosingReason.EngineExit); |
| 1159 | MainWindow = null; |
| 1160 | |
| 1161 | // Close all windows |
| 1162 | var windows = Windows.ToArray(); |
| 1163 | for (int i = 0; i < windows.Length; i++) |
| 1164 | { |
| 1165 | if (windows[i] != null) |
| 1166 | windows[i].Close(ClosingReason.EngineExit); |
| 1167 | } |
| 1168 | } |
| 1169 | |
| 1170 | #region Window Events |
| 1171 | |