Opens a prefab editor window.
(ActorNode actorNode)
| 109 | /// Opens a prefab editor window. |
| 110 | /// </summary> |
| 111 | public void OpenPrefab(ActorNode actorNode) |
| 112 | { |
| 113 | if (actorNode != null) |
| 114 | OpenPrefab(actorNode.Actor.PrefabID); |
| 115 | } |
| 116 | |
| 117 | /// <summary> |
| 118 | /// Opens a prefab editor window. |
no test coverage detected