Builds CSG for all open scenes.
()
| 1370 | /// Builds CSG for all open scenes. |
| 1371 | /// </summary> |
| 1372 | public void BuildCSG() |
| 1373 | { |
| 1374 | var scenes = Level.Scenes; |
| 1375 | scenes.ForEach(x => x.BuildCSG(0)); |
| 1376 | Scene.MarkSceneEdited(scenes); |
| 1377 | } |
| 1378 | |
| 1379 | /// <summary> |
| 1380 | /// Builds Nav mesh for all open scenes. |
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