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hub / github.com/FlaxEngine/FlaxEngine / Perform

Method Perform

Source/Editor/Cooker/Steps/CookAssetsStep.cpp:1028–1359  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1026};
1027
1028bool CookAssetsStep::Perform(CookingData& data)
1029{
1030 float Step1ProgressStart = 0.1f;
1031 float Step1ProgressEnd = 0.6f;
1032 String Step1Info = TEXT("Cooking assets");
1033 float Step2ProgressStart = Step1ProgressEnd;
1034 float Step2ProgressEnd = 0.8f;
1035 String Step2Info = TEXT("Cooking files");
1036 float Step3ProgressStart = Step2ProgressStart;
1037 float Step3ProgressEnd = 0.9f;
1038 String Step3Info = TEXT("Packaging assets");
1039
1040 data.StepProgress(TEXT("Loading build cache"), 0);
1041
1042 // Prepare
1043 const auto gameSettings = GameSettings::Get();
1044 const auto buildSettings = BuildSettings::Get();
1045 const int32 contentKey = buildSettings->ContentKey == 0 ? rand() : buildSettings->ContentKey;
1046 AssetsRegistry.Clear();
1047 AssetPathsMapping.Clear();
1048
1049 // Load incremental build cache
1050 CacheData cache;
1051 cache.Load(data);
1052
1053 // Update build settings
1054#if PLATFORM_TOOLS_WINDOWS
1055 {
1056 const auto settings = WindowsPlatformSettings::Get();
1057 cache.Settings.Windows.SupportDX12 = settings->SupportDX12;
1058 cache.Settings.Windows.SupportDX11 = settings->SupportDX11;
1059 cache.Settings.Windows.SupportDX10 = settings->SupportDX10;
1060 cache.Settings.Windows.SupportVulkan = settings->SupportVulkan;
1061 }
1062#endif
1063#if PLATFORM_TOOLS_UWP
1064 {
1065 const auto settings = UWPPlatformSettings::Get();
1066 cache.Settings.UWP.SupportDX11 = settings->SupportDX11;
1067 cache.Settings.UWP.SupportDX10 = settings->SupportDX10;
1068 }
1069#endif
1070#if PLATFORM_TOOLS_LINUX
1071 {
1072 const auto settings = LinuxPlatformSettings::Get();
1073 cache.Settings.Linux.SupportVulkan = settings->SupportVulkan;
1074 }
1075#endif
1076 {
1077 cache.Settings.Global.ShadersNoOptimize = buildSettings->ShadersNoOptimize;
1078 cache.Settings.Global.ShadersGenerateDebugData = buildSettings->ShadersGenerateDebugData;
1079 cache.Settings.Global.StreamingSettingsAssetId = gameSettings->Streaming;
1080 cache.Settings.Global.ShadersVersion = GPU_SHADER_CACHE_VERSION;
1081 cache.Settings.Global.MaterialGraphVersion = MATERIAL_GRAPH_VERSION;
1082 cache.Settings.Global.ParticleGraphVersion = PARTICLE_GPU_GRAPH_VERSION;
1083 }
1084
1085 // Note: this step converts all the assets (even the json) into the binary files (FlaxStorage format).

Callers

nothing calls this directly

Calls 15

randClass · 0.85
MinValueFunction · 0.85
IsRelativeFunction · 0.85
MemoryClearFunction · 0.85
DeleteFunction · 0.85
BytesToTextFunction · 0.85
StepProgressMethod · 0.80
GetPackagesSizeTotalMethod · 0.80
RightMethod · 0.80
ReserveSpaceMethod · 0.80
GetFunction · 0.50
LerpFunction · 0.50

Tested by

no test coverage detected