| 252 | } |
| 253 | |
| 254 | void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& architecture) const |
| 255 | { |
| 256 | switch (Platform) |
| 257 | { |
| 258 | case BuildPlatform::Windows32: |
| 259 | platform = TEXT("Windows"); |
| 260 | architecture = TEXT("x86"); |
| 261 | break; |
| 262 | case BuildPlatform::Windows64: |
| 263 | platform = TEXT("Windows"); |
| 264 | architecture = TEXT("x64"); |
| 265 | break; |
| 266 | case BuildPlatform::UWPx86: |
| 267 | platform = TEXT("UWP"); |
| 268 | architecture = TEXT("x86"); |
| 269 | break; |
| 270 | case BuildPlatform::UWPx64: |
| 271 | platform = TEXT("UWP"); |
| 272 | architecture = TEXT("x64"); |
| 273 | break; |
| 274 | case BuildPlatform::XboxOne: |
| 275 | platform = TEXT("XboxOne"); |
| 276 | architecture = TEXT("x64"); |
| 277 | break; |
| 278 | case BuildPlatform::LinuxX64: |
| 279 | platform = TEXT("Linux"); |
| 280 | architecture = TEXT("x64"); |
| 281 | break; |
| 282 | case BuildPlatform::PS4: |
| 283 | platform = TEXT("PS4"); |
| 284 | architecture = TEXT("x64"); |
| 285 | break; |
| 286 | case BuildPlatform::XboxScarlett: |
| 287 | platform = TEXT("XboxScarlett"); |
| 288 | architecture = TEXT("x64"); |
| 289 | break; |
| 290 | case BuildPlatform::AndroidARM64: |
| 291 | platform = TEXT("Android"); |
| 292 | architecture = TEXT("ARM64"); |
| 293 | break; |
| 294 | case BuildPlatform::Switch: |
| 295 | platform = TEXT("Switch"); |
| 296 | architecture = TEXT("ARM64"); |
| 297 | break; |
| 298 | case BuildPlatform::PS5: |
| 299 | platform = TEXT("PS5"); |
| 300 | architecture = TEXT("x64"); |
| 301 | break; |
| 302 | case BuildPlatform::MacOSx64: |
| 303 | platform = TEXT("Mac"); |
| 304 | architecture = TEXT("x64"); |
| 305 | break; |
| 306 | case BuildPlatform::MacOSARM64: |
| 307 | platform = TEXT("Mac"); |
| 308 | architecture = TEXT("ARM64"); |
| 309 | break; |
| 310 | case BuildPlatform::iOSARM64: |
| 311 | platform = TEXT("iOS"); |