| 586 | } |
| 587 | |
| 588 | bool ImportMesh(int32 index, ModelData& result, AssimpImporterData& data, String& errorMsg) |
| 589 | { |
| 590 | const auto aMesh = data.Scene->mMeshes[index]; |
| 591 | |
| 592 | // Skip invalid meshes |
| 593 | if (IsMeshInvalid(aMesh)) |
| 594 | return false; |
| 595 | |
| 596 | // Skip unused meshes |
| 597 | if (!data.MeshIndexToNodeIndex.ContainsKey(index)) |
| 598 | return false; |
| 599 | |
| 600 | // Import mesh data |
| 601 | MeshData* meshData = New<MeshData>(); |
| 602 | if (ProcessMesh(result, data, aMesh, *meshData, errorMsg)) |
| 603 | { |
| 604 | Delete(meshData); |
| 605 | return true; |
| 606 | } |
| 607 | |
| 608 | auto& nodesWithMesh = data.MeshIndexToNodeIndex[index]; |
| 609 | for (int32 i = 0; i < nodesWithMesh.Count(); i++) |
| 610 | { |
| 611 | const auto nodeIndex = nodesWithMesh[i]; |
| 612 | auto& node = data.Nodes[nodeIndex]; |
| 613 | const int32 lodIndex = node.LodIndex; |
| 614 | |
| 615 | // The first mesh instance uses meshData directly while others have to clone it |
| 616 | if (i != 0) |
| 617 | { |
| 618 | meshData = New<MeshData>(*meshData); |
| 619 | } |
| 620 | |
| 621 | // Link mesh |
| 622 | meshData->NodeIndex = nodeIndex; |
| 623 | AssimpNode* curNode = &data.Nodes[meshData->NodeIndex]; |
| 624 | |
| 625 | meshData->OriginTranslation = curNode->LocalTransform.Translation; |
| 626 | meshData->OriginOrientation = curNode->LocalTransform.Orientation; |
| 627 | meshData->Scaling = curNode->LocalTransform.Scale; |
| 628 | |
| 629 | if (result.LODs.Count() <= lodIndex) |
| 630 | result.LODs.Resize(lodIndex + 1); |
| 631 | result.LODs[lodIndex].Meshes.Add(meshData); |
| 632 | } |
| 633 | |
| 634 | return false; |
| 635 | } |
| 636 | |
| 637 | void ImportCurve(aiVectorKey* keys, uint32 keysCount, LinearCurve<Float3>& curve) |
| 638 | { |
no test coverage detected