| 98 | /// Called every frame if object is enabled. |
| 99 | /// </summary> |
| 100 | API_FUNCTION(Attributes="NoAnimate") virtual void OnUpdate() |
| 101 | { |
| 102 | } |
| 103 | |
| 104 | /// <summary> |
| 105 | /// Called every frame (after gameplay Update) if object is enabled. |
no outgoing calls
no test coverage detected