| 105 | /// Called every frame (after gameplay Update) if object is enabled. |
| 106 | /// </summary> |
| 107 | API_FUNCTION(Attributes="NoAnimate") virtual void OnLateUpdate() |
| 108 | { |
| 109 | } |
| 110 | |
| 111 | /// <summary> |
| 112 | /// Called every fixed framerate frame if object is enabled. |
no outgoing calls
no test coverage detected