| 155 | } |
| 156 | |
| 157 | GPUTexture* GetCustomOrDefault(Texture* customTexture, AssetReference<Texture>& defaultTexture, const Char* defaultName) |
| 158 | { |
| 159 | // Check if use custom texture |
| 160 | if (customTexture) |
| 161 | return customTexture->GetTexture(); |
| 162 | |
| 163 | // Check if need to load default texture |
| 164 | if (defaultTexture == nullptr) |
| 165 | { |
| 166 | // Load default |
| 167 | defaultTexture = Content::LoadAsyncInternal<Texture>(defaultName); |
| 168 | } |
| 169 | |
| 170 | // Use default texture or nothing |
| 171 | return defaultTexture ? defaultTexture->GetTexture() : nullptr; |
| 172 | } |
| 173 | |
| 174 | /// <summary> |
| 175 | /// Calculates the Gaussian blur filter kernel. This implementation is |