| 64 | } |
| 65 | |
| 66 | void* GetNativeWindowPointer(SDL_Window* window) |
| 67 | { |
| 68 | void* windowPtr; |
| 69 | auto props = SDL_GetWindowProperties(window); |
| 70 | #if PLATFORM_WINDOWS |
| 71 | windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr); |
| 72 | #elif PLATFORM_LINUX |
| 73 | windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr); |
| 74 | if (windowPtr == nullptr) |
| 75 | windowPtr = (void*)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0); |
| 76 | #elif PLATFORM_MAC |
| 77 | windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr); |
| 78 | #elif PLATFORM_ANDROID |
| 79 | windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr); |
| 80 | #elif PLATFORM_IOS |
| 81 | windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, nullptr); |
| 82 | #elif PLATFORM_WEB |
| 83 | windowPtr = (void*)1; // Mock value (TODO: consider SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING) |
| 84 | #else |
| 85 | static_assert(false, "unsupported platform"); |
| 86 | #endif |
| 87 | return windowPtr; |
| 88 | } |
| 89 | |
| 90 | void SDLWindow::Init() |
| 91 | { |