| 333 | SetRigidDynamicActorFlags(actor, flags); |
| 334 | } |
| 335 | FORCE_INLINE static void* CreateShape(PhysicsColliderActor* collider, const CollisionShape& geometry, JsonAsset* material, bool enabled, bool trigger) |
| 336 | { |
| 337 | return CreateShape(collider, geometry, Span<JsonAsset*>(&material, 1), enabled, trigger); |
| 338 | } |
| 339 | FORCE_INLINE static void SetShapeMaterial(void* shape, JsonAsset* material) |
| 340 | { |
| 341 | SetShapeMaterials(shape, Span<JsonAsset*>(&material, 1)); |
no outgoing calls
no test coverage detected