| 119 | /// <param name="dirtyBounds">The bounds in world-space to build overlapping tiles.</param> |
| 120 | /// <param name="timeoutMs">The timeout to wait before building Nav Mesh (in milliseconds).</param> |
| 121 | API_FUNCTION() static void BuildNavMesh(const BoundingBox& dirtyBounds, float timeoutMs = 50) |
| 122 | { |
| 123 | BuildNavMesh(dirtyBounds, nullptr, timeoutMs); |
| 124 | } |
| 125 | |
| 126 | /// <summary> |
| 127 | /// Builds the Nav Mesh for the given scene (builds only the tiles overlapping the given bounding box). |
no outgoing calls
no test coverage detected