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hub / github.com/FlaxEngine/FlaxEngine / CheckViewDistance

Function CheckViewDistance

Source/Engine/Level/Actors/Light.h:59–71  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

57 void AdjustBrightness(const RenderView& view, float& brightness) const;
58
59 FORCE_INLINE bool CheckViewDistance(const Float3& viewPosition, const Float3& viewOrigin, Float3& position, float& brightness) const
60 {
61 position = _transform.Translation - viewOrigin;
62 if (ViewDistance > ZeroTolerance)
63 {
64 const float dst2 = (float)Vector3::DistanceSquared(viewPosition, position);
65 const float dst = Math::Sqrt(dst2);
66 if (dst < ViewDistance && dst > ViewDistance * 0.9f)
67 brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
68 return dst < ViewDistance;
69 }
70 return true;
71 }
72
73public:
74 // [Actor]

Callers 3

DrawMethod · 0.85
DrawMethod · 0.85
DrawMethod · 0.85

Calls 2

SqrtFunction · 0.50
RemapFunction · 0.50

Tested by

no test coverage detected