| 73 | } |
| 74 | |
| 75 | void LinkPrefab(SceneObject* object, Prefab* linkPrefab) |
| 76 | { |
| 77 | // Find prefab object that is used by this object in a given prefab |
| 78 | Guid currentPrefabId = object->GetPrefabID(), currentObjectId = object->GetPrefabObjectID(); |
| 79 | RETRY: |
| 80 | auto prefab = Content::Load<Prefab>(currentPrefabId); |
| 81 | Guid nestedPrefabId, nestedObjectId; |
| 82 | if (prefab && prefab->GetNestedObject(currentObjectId, nestedPrefabId, nestedObjectId)) |
| 83 | { |
| 84 | auto nestedPrefab = Content::Load<Prefab>(nestedPrefabId); |
| 85 | if (nestedPrefab) |
| 86 | { |
| 87 | auto nestedObject = (Actor*)nestedPrefab->GetDefaultInstance(nestedObjectId); |
| 88 | if (nestedObject && nestedPrefab == linkPrefab) |
| 89 | { |
| 90 | object->LinkPrefab(nestedPrefabId, nestedObjectId); |
| 91 | return; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | // Try deeper |
| 96 | currentPrefabId = nestedPrefabId; |
| 97 | currentObjectId = nestedObjectId; |
| 98 | goto RETRY; |
| 99 | } |
| 100 | |
| 101 | // Failed to resolve properly object from a given prefab |
| 102 | object->BreakPrefabLink(); |
| 103 | } |
| 104 | |
| 105 | void LinkPrefabRecursive(Actor* actor, Prefab* linkPrefab) |
| 106 | { |
no test coverage detected