| 59 | } |
| 60 | |
| 61 | Script* GetScriptByPrefabObjectId(Actor* a, const Guid& prefabObjectId) |
| 62 | { |
| 63 | Script* result = nullptr; |
| 64 | for (int32 i = 0; i < a->Scripts.Count(); i++) |
| 65 | { |
| 66 | if (a->Scripts[i]->GetPrefabObjectID() == prefabObjectId) |
| 67 | { |
| 68 | result = a->Scripts[i]; |
| 69 | break; |
| 70 | } |
| 71 | } |
| 72 | return result; |
| 73 | } |
| 74 | |
| 75 | void LinkPrefab(SceneObject* object, Prefab* linkPrefab) |
| 76 | { |