| 5 | namespace |
| 6 | { |
| 7 | GamepadAxis GetButtonAxis(GamepadButton button, bool& positive) |
| 8 | { |
| 9 | positive = true; |
| 10 | switch (button) |
| 11 | { |
| 12 | case GamepadButton::LeftTrigger: |
| 13 | return GamepadAxis::LeftTrigger; |
| 14 | case GamepadButton::RightTrigger: |
| 15 | return GamepadAxis::RightTrigger; |
| 16 | case GamepadButton::LeftStickUp: |
| 17 | return GamepadAxis::LeftStickY; |
| 18 | case GamepadButton::LeftStickDown: |
| 19 | positive = false; |
| 20 | return GamepadAxis::LeftStickY; |
| 21 | case GamepadButton::LeftStickLeft: |
| 22 | positive = false; |
| 23 | return GamepadAxis::LeftStickX; |
| 24 | case GamepadButton::LeftStickRight: |
| 25 | return GamepadAxis::LeftStickX; |
| 26 | case GamepadButton::RightStickUp: |
| 27 | return GamepadAxis::RightStickY; |
| 28 | case GamepadButton::RightStickDown: |
| 29 | positive = false; |
| 30 | return GamepadAxis::RightStickY; |
| 31 | case GamepadButton::RightStickLeft: |
| 32 | positive = false; |
| 33 | return GamepadAxis::RightStickX; |
| 34 | case GamepadButton::RightStickRight: |
| 35 | return GamepadAxis::RightStickX; |
| 36 | default: |
| 37 | return GamepadAxis::None; |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | bool GetButtonState(const Gamepad::State& state, GamepadButton button, float deadZone) |
| 42 | { |