Gather texture data Texture array index Mip map index Result data
| 104 | /// <param name="mipLevel">Mip map index</param> |
| 105 | /// <returns>Result data</returns> |
| 106 | const TextureMipData* GetData(int32 arrayIndex, int32 mipLevel) const |
| 107 | { |
| 108 | return &Items[arrayIndex].Mips[mipLevel]; |
| 109 | } |
| 110 | |
| 111 | /// <summary> |
| 112 | /// Gets amount of texture slices in the array. |
no outgoing calls
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