| 11 | #include "Engine/Profiler/ProfilerMemory.h" |
| 12 | |
| 13 | static FORCE_INLINE uint32 HashPermutation(const StringAnsiView& name, int32 permutationIndex) |
| 14 | { |
| 15 | return GetHash(name) * 37 + permutationIndex; |
| 16 | } |
| 17 | |
| 18 | void GPUShaderProgram::Init(const GPUShaderProgramInitializer& initializer) |
| 19 | { |