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Function ViewProjection

Source/Engine/Graphics/RenderView.h:354–357  ·  view source on GitHub ↗

Camera's View * Projection matrix

Source from the content-addressed store, hash-verified

352
353 // Camera's View * Projection matrix
354 FORCE_INLINE Matrix ViewProjection()
355 {
356 return Frustum.GetMatrix();
357 }
358
359 // Calculates the world matrix for the given transformation instance rendering.
360 void GetWorldMatrix(const Transform& transform, Matrix& world) const;

Callers 2

SetFaceMethod · 0.85
SetProjectorMethod · 0.85

Calls 1

GetMatrixMethod · 0.80

Tested by

no test coverage detected