| 235 | } |
| 236 | |
| 237 | void AddActorToSceneRendering(SceneRendering* s, Actor* a) |
| 238 | { |
| 239 | if (a && a->IsActiveInHierarchy()) |
| 240 | { |
| 241 | int32 key = -1; |
| 242 | s->AddActor(a, key); |
| 243 | for (Actor* child : a->Children) |
| 244 | AddActorToSceneRendering(s, child); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | bool SortPostFx(PostProcessEffect* const& a, PostProcessEffect* const& b) |
| 249 | { |
no test coverage detected