Performs resource state transition into a specific access (mask). Can be done preemptively in the prologue of the pass to execute more efficient barriers.
| 27 | |
| 28 | // Performs resource state transition into a specific access (mask). Can be done preemptively in the prologue of the pass to execute more efficient barriers. |
| 29 | void Transition(GPUResource* resource, GPUResourceAccess access) |
| 30 | { |
| 31 | Context->Transition(resource, access); |
| 32 | } |
| 33 | }; |
| 34 | |
| 35 | /// <summary> |
nothing calls this directly
no test coverage detected