| 23 | float UnfocusedMaxFPS = 0.0f; |
| 24 | bool UnfocusedPause = false; |
| 25 | float GetFps(float fps) |
| 26 | { |
| 27 | if (UnfocusedMaxFPS > 0 && !Engine::HasFocus && fps > UnfocusedMaxFPS) |
| 28 | fps = UnfocusedMaxFPS; |
| 29 | return fps; |
| 30 | } |
| 31 | #endif |
| 32 | } |
| 33 |
no outgoing calls
no test coverage detected