Creates a matrix that rotates around the y-axis. Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
| 685 | |
| 686 | // Creates a matrix that rotates around the y-axis. Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin. |
| 687 | static Matrix RotationY(float angle) |
| 688 | { |
| 689 | Matrix result; |
| 690 | RotationY(angle, result); |
| 691 | return result; |
| 692 | } |
| 693 | |
| 694 | // Creates a matrix that rotates around the y-axis. Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin. |
| 695 | static void RotationY(float angle, Matrix& result); |