()
| 1269 | /// Saves the build presets to the settings. |
| 1270 | /// </summary> |
| 1271 | private void SaveData() |
| 1272 | { |
| 1273 | if (_data == null) |
| 1274 | return; |
| 1275 | |
| 1276 | var settings = GameSettings.Load<BuildSettings>(); |
| 1277 | settings.Presets = _data; |
| 1278 | GameSettings.Save(settings); |
| 1279 | |
| 1280 | ClearDirtyFlag(); |
| 1281 | } |
| 1282 | |
| 1283 | /// <inheritdoc /> |
| 1284 | public override void OnInit() |
no test coverage detected