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hub / github.com/FlaxEngine/FlaxEngine / SaveData

Function SaveData

Source/Editor/Windows/GameCookerWindow.cs:1271–1281  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

1269 /// Saves the build presets to the settings.
1270 /// </summary>
1271 private void SaveData()
1272 {
1273 if (_data == null)
1274 return;
1275
1276 var settings = GameSettings.Load<BuildSettings>();
1277 settings.Presets = _data;
1278 GameSettings.Save(settings);
1279
1280 ClearDirtyFlag();
1281 }
1282
1283 /// <inheritdoc />
1284 public override void OnInit()

Callers 2

SaveMethod · 0.85
OnClosingMethod · 0.85

Calls 2

ClearDirtyFlagFunction · 0.85
SaveMethod · 0.45

Tested by

no test coverage detected