()
| 1288 | |
| 1289 | /// <inheritdoc /> |
| 1290 | public override void OnUpdate() |
| 1291 | { |
| 1292 | // Building queue |
| 1293 | if (!GameCooker.IsRunning) |
| 1294 | { |
| 1295 | if (_buildingQueue.Count > 0) |
| 1296 | { |
| 1297 | var item = _buildingQueue.Dequeue(); |
| 1298 | var target = item.Target; |
| 1299 | |
| 1300 | _preBuildAction = target.PreBuildAction; |
| 1301 | _postBuildAction = target.PostBuildAction; |
| 1302 | |
| 1303 | bool failed = GameCooker.Build(target.Platform, target.Mode, target.Output, item.Options, target.CustomDefines, item.PresetName, target.Name); |
| 1304 | if (failed && _exitOnBuildEnd) |
| 1305 | { |
| 1306 | _exitOnBuildEnd = false; |
| 1307 | Engine.RequestExit(1); |
| 1308 | } |
| 1309 | } |
| 1310 | else if (_exitOnBuildEnd) |
| 1311 | { |
| 1312 | _exitOnBuildEnd = false; |
| 1313 | Engine.RequestExit(_lastBuildFailed ? 1 : 0); |
| 1314 | } |
| 1315 | } |
| 1316 | } |
| 1317 | |
| 1318 | /// <inheritdoc /> |
| 1319 | public override void OnDestroy() |
no test coverage detected