()
| 1248 | /// Load the build presets from the settings. |
| 1249 | /// </summary> |
| 1250 | private void GatherData() |
| 1251 | { |
| 1252 | _data = null; |
| 1253 | |
| 1254 | var settings = GameSettings.Load<BuildSettings>(); |
| 1255 | if (settings.Presets != null) |
| 1256 | { |
| 1257 | _data = new BuildPreset[settings.Presets.Length]; |
| 1258 | for (int i = 0; i < _data.Length; i++) |
| 1259 | { |
| 1260 | _data[i] = settings.Presets[i].DeepClone(); |
| 1261 | } |
| 1262 | } |
| 1263 | |
| 1264 | ClearDirtyFlag(); |
| 1265 | SelectTarget(0, 0); |
| 1266 | } |
| 1267 | |
| 1268 | /// <summary> |
| 1269 | /// Saves the build presets to the settings. |
no test coverage detected