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hub / github.com/FlaxEngine/FlaxEngine / BuildTarget

Function BuildTarget

Source/Editor/Windows/GameCookerWindow.cs:1032–1041  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

1030 }
1031
1032 private void BuildTarget()
1033 {
1034 if (_data == null || _data.Length <= _selectedPresetIndex || _selectedPresetIndex == -1)
1035 return;
1036 if (_data[_selectedPresetIndex].Targets == null || _data[_selectedPresetIndex].Targets.Length <= _selectedTargetIndex)
1037 return;
1038
1039 var preset = _data[_selectedPresetIndex];
1040 Build(preset, preset.Targets[_selectedTargetIndex]);
1041 }
1042
1043 private void BuildAllTargets()
1044 {

Callers

nothing calls this directly

Calls 1

BuildFunction · 0.85

Tested by

no test coverage detected