| 463 | /// </summary> |
| 464 | /// <returns>The vertex buffer layout.</returns> |
| 465 | API_FUNCTION() virtual GPUVertexLayout* CreateVertexLayout(const Array<struct VertexElement, FixedAllocation<GPU_MAX_VS_ELEMENTS>>& elements, bool explicitOffsets = false) = 0; |
| 466 | typedef Array<VertexElement, FixedAllocation<GPU_MAX_VS_ELEMENTS>> VertexElements; |
| 467 | |
| 468 | /// <summary> |
no outgoing calls
no test coverage detected