The debug shapes rendering service. Not available in final game. For use only in the editor.
| 10 | /// The debug shapes rendering service. Not available in final game. For use only in the editor. |
| 11 | /// </summary> |
| 12 | [Unmanaged] |
| 13 | [Tooltip("The debug shapes rendering service. Not available in final game. For use only in the editor.")] |
| 14 | public static unsafe partial class DebugDraw |
| 15 | { |
| 16 | public static void Draw(ref RenderContext renderContext, GPUTextureView target = null, GPUTextureView depthBuffer = null, bool enableDepthTest = false) |
| 17 | { |
| 18 | } |
| 19 | |
| 20 | public static void DrawActors(IntPtr selectedActors, int selectedActorsCount, bool drawScenes) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, float size = 100.0f, float duration = 0.0f, bool depthTest = true) |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true) |
| 29 | { |
| 30 | } |
| 31 | |
| 32 | [Obsolete("Use DrawRay with length parameter instead")] |
| 33 | public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration, bool depthTest) |
| 34 | { |
| 35 | } |
| 36 | |
| 37 | public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = float.MaxValue, float duration = 0.0f, bool depthTest = true) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | public static void DrawRay(Ray ray, Color color, float length = float.MaxValue, float duration = 0.0f, bool depthTest = true) |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 0.0f, bool depthTest = true) |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | public static void DrawLine(Vector3 start, Vector3 end, Color startColor, Color endColor, float duration = 0.0f, bool depthTest = true) |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | public static void DrawLines(Float3[] lines, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true) |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | public static void DrawLines(GPUBuffer lines, Matrix transform, float duration = 0.0f, bool depthTest = true) |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | public static void DrawLines(Double3[] lines, Matrix transform, Color color, float duration = 0.0f, bool depthTest = true) |
| 62 | { |
| 63 | } |
| 64 | |
| 65 | public static void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color, float duration = 0.0f, bool depthTest = true) |
| 66 | { |
| 67 | } |
| 68 | |
| 69 | public static void DrawCircle(Vector3 position, Float3 normal, float radius, Color color, float duration = 0.0f, bool depthTest = true) |