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README

💰 Merchant.js 💰

Merchant is a system for creating programs that manage changing numbers over time. It's especially useful for creating idle games (sometimes called incremental games), but could potentially be used in other games or programs.

If you're not sure what an idle game is, click here to find out. Note: If you're trying to be productive right now, that link may not be for you.

Merchant works well with Redux, but doesn't require it. Functions return copies and don't modify state. Since Merchant is built on immutable, most of it's key concepts are stored as immutable objects.

To be frank, Merchant is really just a collection of patterns with some helpful functions. It's fairly minimalistic but also gives you a good amount of power without sacrificing efficiency.

Docs here.

Live example here. 🐶

Installation

With yarn:

yarn add merchant.js

With npm:

npm install --save merchant.js

Concepts

Currencies

A currency is a string label for some number in the system. You can define these yourself like you normally would:

const GOLD = "GOLD";
const SILVER = "SILVER";
const MAGIC_POWER = "MAGIC_POWER";

Ledgers

A Ledger in Merchant is an immutable Map object where the keys are currencies and the values are numbers.

const { Map } = require("immutable");
const ledger = Map({ GOLD: 5, SILVER: 10 });

Ledger values can be either positive or negative.

const ledger = Map({ GOLD: -5, SILVER: 10 });

Wallet

A Wallet is a special ledger that keeps your main state. It's generally computed by adding several ledgers together.

You can generally think of all other ledgers as "updates" to your wallet.

Items

An item is something that can be bought and can effect the main ledger. They're generally JSON defined in a pouch file:

// pouch.js
import { GOLD, POWER } from "./currencies";

export const MagicSword = {
  type: "MagicSword",
  cost: () => {
    return Map({ [GOLD]: -5 });
  }
  effect: (state) => {
    return Map({ [POWER]: state.currentPowerLevel });
  }
};

An item must have a type attribute. It's useful to give it the same name as the item itself, but not required.

An item can have a cost function that returns a ledger. This is used by the buy function to determine the cost. Note that value should be negative if you want to subtract from your wallet.

An item can have a effect function that's used by the effects function to generate an effects ledger.

Both of these functions can take in the "state" if you would like. If you're using redux, you can treat these like mini reducers. This is pretty useful if you want to make the cost variable over time or a function of how many items you own.

To pass the state in, you can just throw it in the merchant functions:

const newWallet = buy(MagicSword, wallet, state);
const newLedger = effects(pouch, wallet, state);

Also note that there's no "amount" or "count" attribute in here, nor is this a class with a constructor. Items should not be instantiated. They should not store or contain state. They're blueprints, not objects.

The "amount" of the item can be stored in the wallet. So I can have a wallet that looks like this:

const wallet = Map({
  GOLD: 5,
  MagicSword: 2
});

We do this so that calculating a per-tick case without having to run through 10k "cost" functions.

Helpful Merchant Functions

Summing Ledgers Together

With Merchant, you can sum an arbitrary number of ledgers together.

import { sum } from "merchant.js";

// ...

const ledger = sum(ledgerOne, ledgerTwo, ledgerThree);

Scaling Ledgers

If you would like to multiply all currencies by a number, you can use the scale function:

import { scale } from "merchant.js";

const ledger = Map({ GOLD: 2, SILVER: -10 });
const scaledLedger = scale(ledger, 2);

scaledLedger.get(GOLD); // 4
scaledLedger.get(SILVER); // -20

Checking all values are positive

You can check if all currencies in a ledger are positive with the inTheBlack function:

import { inTheBlack } from "merchant.js";

inTheBlack(Map({ GOLD: 2, SILVER: -10 })); // False
inTheBlack(Map({ GOLD: 2, SILVER: 10 })); // True

Getting Unique Currencies

If you would like the currencies defined in an arbitrary collection of ledgers, you can use the currencies function:

import { currencies } from "merchant.js";

currencies(ledgerOne, ledgerTwo, ledgerThree); // ["GOLD", "SILVER", "MAGIC_POWER"]

Buying items

You can charge the wallet with the cost of an item with the buy function:

import { buy } from "merchant.js";

const newWallet = buy(MagicSword, wallet);

Note that you can also pass in your total state too.

import { buy } from "merchant.js";

const newWallet = buy(MagicSword, wallet, state);

Made with ❤️ by @flaqueeau.

Core symbols most depended-on inside this repo

sum
called by 10
src/index.js
inTheBlack
called by 7
src/index.js
throwIfNotMap
called by 6
src/util.js
cost
called by 6
src/index.js
buy
called by 6
src/index.js
setElementSize
called by 6
docs/assets/split.js
allCosts
called by 5
src/index.js
scale
called by 4
src/index.js

Shape

Function 38
Method 5
Class 2

Languages

TypeScript100%

Modules by API surface

docs/assets/split.js12 symbols
src/index.js11 symbols
docs/assets/site.js8 symbols
examples/minimal/pages/index.js7 symbols
docs/assets/anchor.js4 symbols
src/util.js3 symbols

For agents

$ claude mcp add merchant.js \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact