(Vec3d vector)
| 433 | } |
| 434 | |
| 435 | protected void setVectorRotations(Vec3d vector) |
| 436 | { |
| 437 | float x = neutralAngles.angleX + absoluteAngles.angleX; |
| 438 | float y = neutralAngles.angleY + absoluteAngles.angleY; |
| 439 | float z = neutralAngles.angleZ + absoluteAngles.angleZ; |
| 440 | setVectorRotations(vector, x, y, z); |
| 441 | } |
| 442 | |
| 443 | protected void setVectorRotations(Vec3d vector, float xRot, float yRot, float zRot) |
| 444 | { |
no outgoing calls
no test coverage detected