Prepares the bones for rendering. This will automatically take the root Bone if it isn't.
()
| 388 | * if it isn't. |
| 389 | */ |
| 390 | public void prepareDraw() |
| 391 | { |
| 392 | if(parentNode != null) |
| 393 | parentNode.prepareDraw(); |
| 394 | else |
| 395 | { |
| 396 | setAbsoluteRotations(); |
| 397 | setVectors(); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | /** |
| 402 | * Sets the current rotation of the Bone, not calculating any parent bones in. |
nothing calls this directly
no test coverage detected