Attaches a model to the bone. Its base rotation will be set to the neutral rotation of the model. @param model the model to attach
(ModelRenderer model)
| 266 | * @param model the model to attach |
| 267 | */ |
| 268 | public void addModel(ModelRenderer model) |
| 269 | { |
| 270 | addModel(model, false); |
| 271 | } |
| 272 | |
| 273 | /** |
| 274 | * Attaches a model to the bone. If inherit is true, it sets the base rotation |