| 86 | } |
| 87 | |
| 88 | void* alloc(SLONG count) |
| 89 | { |
| 90 | void* result; |
| 91 | const SLONG localCount = ROUNDUP(count, FB_ALIGNMENT); |
| 92 | if (allocated + localCount <= STATIC_PATTERN_BUFFER) |
| 93 | { |
| 94 | result = allocBuffer + allocated; |
| 95 | allocated += localCount; |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | result = pool.allocate(count ALLOC_ARGS); |
| 100 | chunksToFree.add(result); |
| 101 | } |
| 102 | return result; |
| 103 | } |
| 104 | |
| 105 | protected: |
| 106 | MemoryPool& pool; |