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github.com/FinFetChannel/RayCasting2021 @v1.1

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README

RayCasting2021 - Dead And!

In this project I'm developing a raycasting game in Python with Pygame. All the process is documented in video tutorials/devlogs:

1 - Floorcasting: https://youtu.be/2Yj5mmKWukw

2 - Raycasting walls: https://youtu.be/4gqPv7A_YRY

3 - Using sprites: https://youtu.be/kyI-Ken7aAk

3.1 - Looking up and down: https://youtu.be/JJEN08XBiyA

4 - Enemies A.I.: https://youtu.be/Kmc15-8nDAA

5 - Sounds: https://youtu.be/frqnCzZ4SRM

6 - Interface and menus: https://youtu.be/GKYkiwBmKZI

7 - Level design: https://youtu.be/-SbAbvRJ1ZA

8 - FPS mod: https://youtu.be/UJVtpBGnn_k

Core symbols most depended-on inside this repo

angle2p
called by 5
8 - FPS mod.py
angle2p
called by 5
7 - Level Design.py
angle2p
called by 4
6 - Interface, menus, buildings.py
angle2p
called by 4
4 - Simple AI.py
angle2p
called by 4
5 - Sounds.py
vision
called by 3
8 - FPS mod.py
check_walls
called by 3
8 - FPS mod.py
set_volume
called by 3
8 - FPS mod.py

Shape

Function 97

Languages

Python100%

Modules by API surface

8 - FPS mod.py20 symbols
7 - Level Design.py20 symbols
6 - Interface, menus, buildings.py17 symbols
5 - Sounds.py13 symbols
4 - Simple AI.py12 symbols
3 - Sprites.py8 symbols
2 - Raycasting walls.py4 symbols
1 - Floorcasting.py3 symbols

For agents

$ claude mcp add RayCasting2021 \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact