| 47 | } |
| 48 | |
| 49 | void WasmAudioInput::start() { |
| 50 | if (mRunning) { |
| 51 | FL_DBG("WasmAudioInput already running - skipping start"); |
| 52 | return; // Already running, don't re-initialize |
| 53 | } |
| 54 | |
| 55 | mRunning = true; |
| 56 | mHasError = false; |
| 57 | mErrorMessage.clear(); |
| 58 | FL_DBG("WasmAudioInput started"); |
| 59 | } |
| 60 | |
| 61 | void WasmAudioInput::stop() { |
| 62 | mRunning = false; |