outputs a vec2 but takes x,y as inputs
| 596 | |
| 597 | // outputs a vec2 but takes x,y as inputs |
| 598 | vec2<i32> getParentCoord(i32 x_local, i32 y_local) const FL_NOEXCEPT { |
| 599 | return {x_local + mBottomLeft.x, y_local + mBottomLeft.y}; |
| 600 | } |
| 601 | |
| 602 | vec2<i32> getLocalCoord(i32 x_world, i32 y_world) const FL_NOEXCEPT { |
| 603 | // clamp to [mBottomLeft, mTopRight] |