| 72 | float WaveSimulation2D::getSpeed() const { return mSim->getSpeed(); } |
| 73 | |
| 74 | float WaveSimulation2D::getf(fl::size x, fl::size y) const { |
| 75 | if (!has(x, y)) |
| 76 | return 0.0f; |
| 77 | float sum = 0.0f; |
| 78 | for (u32 j = 0; j < mMultiplier; ++j) { |
| 79 | for (u32 i = 0; i < mMultiplier; ++i) { |
| 80 | sum += mSim->getf(x * mMultiplier + i, y * mMultiplier + j); |
| 81 | } |
| 82 | } |
| 83 | return sum / static_cast<float>(mMultiplier * mMultiplier); |
| 84 | } |
| 85 | |
| 86 | i16 WaveSimulation2D::geti16(fl::size x, fl::size y) const { |
| 87 | if (!has(x, y)) |