reset so the next quiet block will re-initialize your floor
| 95 | |
| 96 | /// reset so the next quiet block will re-initialize your floor |
| 97 | void resetFloor() FL_NOEXCEPT { |
| 98 | mDbfsFloorGlobal = FL_INFINITY_DOUBLE; // infinity<double> |
| 99 | mOffset = 0.0; |
| 100 | } |
| 101 | |
| 102 | private: |
| 103 | double mSplFloor; // e.g. 33.0 dB SPL |