Floating-point version for arbitrary grid sizes
| 264 | |
| 265 | // Floating-point version for arbitrary grid sizes |
| 266 | void upscaleArbitraryFloat(const CRGB *input, CRGB *output, u16 inputWidth, |
| 267 | u16 inputHeight, const XYMap& xyMap) { |
| 268 | u16 n = xyMap.getTotal(); |
| 269 | u16 outputWidth = xyMap.getWidth(); |
| 270 | u16 outputHeight = xyMap.getHeight(); |
| 271 | |
| 272 | for (u16 y = 0; y < outputHeight; y++) { |
| 273 | for (u16 x = 0; x < outputWidth; x++) { |
| 274 | // Map output pixel to input grid position |
| 275 | float fx = |
| 276 | static_cast<float>(x) * (inputWidth - 1) / (outputWidth - 1); |
| 277 | float fy = |
| 278 | static_cast<float>(y) * (inputHeight - 1) / (outputHeight - 1); |
| 279 | |
| 280 | u16 ix = static_cast<u16>(fx); |
| 281 | u16 iy = static_cast<u16>(fy); |
| 282 | float dx = fx - ix; |
| 283 | float dy = fy - iy; |
| 284 | |
| 285 | u16 ix1 = (ix + 1 < inputWidth) ? ix + 1 : ix; |
| 286 | u16 iy1 = (iy + 1 < inputHeight) ? iy + 1 : iy; |
| 287 | |
| 288 | u16 i00 = iy * inputWidth + ix; |
| 289 | u16 i10 = iy * inputWidth + ix1; |
| 290 | u16 i01 = iy1 * inputWidth + ix; |
| 291 | u16 i11 = iy1 * inputWidth + ix1; |
| 292 | |
| 293 | CRGB c00 = input[i00]; |
| 294 | CRGB c10 = input[i10]; |
| 295 | CRGB c01 = input[i01]; |
| 296 | CRGB c11 = input[i11]; |
| 297 | |
| 298 | CRGB result; |
| 299 | result.r = |
| 300 | upscaleFloat(c00.r, c10.r, c01.r, c11.r, dx, dy); |
| 301 | result.g = |
| 302 | upscaleFloat(c00.g, c10.g, c01.g, c11.g, dx, dy); |
| 303 | result.b = |
| 304 | upscaleFloat(c00.b, c10.b, c01.b, c11.b, dx, dy); |
| 305 | |
| 306 | u16 idx = xyMap.mapToIndex(x, y); |
| 307 | if (idx < n) { |
| 308 | output[idx] = result; |
| 309 | } |
| 310 | } |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | // Floating-point version for power-of-two grid sizes |
| 315 | void upscaleFloat(const CRGB *input, CRGB *output, u8 inputWidth, |
nothing calls this directly
no test coverage detected