| 54 | } |
| 55 | |
| 56 | void calculateDimensions(float totalTurns, fl::u16 numLeds, const Gap& gapParams, fl::u16 *width, fl::u16 *height) { |
| 57 | FL_UNUSED(gapParams); |
| 58 | |
| 59 | // Calculate optimal width and height |
| 60 | float ledsPerTurn = static_cast<float>(numLeds) / totalTurns; |
| 61 | fl::u16 calc_width = static_cast<fl::u16>(fl::ceil(ledsPerTurn)); |
| 62 | |
| 63 | fl::u16 height_from_turns = static_cast<fl::u16>(fl::ceil(totalTurns)); |
| 64 | fl::u16 calc_height; |
| 65 | |
| 66 | // If the grid would have more pixels than LEDs, adjust height to better match |
| 67 | if (calc_width * height_from_turns > numLeds) { |
| 68 | // Calculate height that better matches LED count |
| 69 | calc_height = static_cast<fl::u16>(fl::ceil(static_cast<float>(numLeds) / static_cast<float>(calc_width))); |
| 70 | } else { |
| 71 | calc_height = height_from_turns; |
| 72 | } |
| 73 | |
| 74 | *width = calc_width; |
| 75 | *height = calc_height; |
| 76 | } |
| 77 | |
| 78 | } // namespace |
| 79 | |